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Resources

Useful articles/resources we found useful during the development of Isetta

Getting Started

A special thanks to one of our readers Dylan for sending us this article!

3D Math

  • Game Engine Architecture 2nd edition - Chapter 4: 3D Math for Games
  • Essential Mathematics for Games & Interactive Applications by James Van Verth & Lars Bishop
  • Geometric Tools for Computer Graphics by Philip Schneider & David Eberly

Builds

Cache

Collision Detection

Config File (Engine Config)

Data-Oriented vs Object-Oriented

Data Structures

DLL

ECS

Engine Loop

Filesystem

Graphics

GUI

Memory

Networking

Serialization / Reflection

Sound

String Hashing

Scene Graph

Visual Studio

Misc.

Misc. C++