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Interviewing the Professionals

Here you will find interviews with industry professionals about game engine development. The topics of conversation run the gamut from low-level systems like memory management to abstraction to high level gameplay. Each interview was transcribed and edited to help with digestability and readability, and they also became more searchable as a result. Within the compendium, the interviews are grouped by subject—however, most of them have overlap with most topics, so you may end up reading them all!

If you are more of a physical person you can purchase a published version of the interviews in book format, here. The price is $3, which is basically to cover printing cost.

Front Cover

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