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Welcome to Isetta Engine

We're building a game engine in 3 months. Is that crazy? We've been told so. But there's no way to learn like being pushed straight into the deep end!

We are a student project from Carnegie Mellon's Entertainment Technology Center. The aim of the project is to help demystify the game engine development process for ourselves and any other novice developers who have interest in engine development but like us were too intimidated of where to start.

New here?

  • We are making a game engine called Isetta to learn about game engine development. The Isetta engine is open-sourced here.
  • We are documenting our whole process and recording all our discussions and decisions (even the bad ones) in weekly blogs starting from Week 0.
  • We are interviewing industry professionals to help learn what we don't know, we don't know. Then we are sharing an edited, "concise" version of the talk here.

Isetta timeline

Caution: This timeline is a work in progress, so the natural solution was to have TODO's to mark missing pieces.

Where are we now?

  • The latest changes for week 7 are available on GitHub here.
  • This week, our blog was "I Think it's Playable". In it, we discuss the game we got up and running in our engine!
  • We recently interviewed with Amandine Coget, an independent game engine consultant! See what he has to say about the real work that goes into building an engine in It's All Plumbing.
  • For a quick glance at progress, here is our engine architecture and what we think we have completed so far.

Engine Architecture

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We publish blogs weekly and interview content once edited. We will only email once a week to let you know they are up!