Input¶
We have both callback based and polling based input API. The InputTestComponent and FlyController are the best place for you to get started
Essential API¶
Input::GetMousePosition()Input::RegisterKeyPressCallback(KeyCode, Action<>)Input::RegisterKeyReleaseCallback(KeyCode, Action<>)Input::RegisterMousePressCallback(MouseButtonCode, Action<>)Input::IsKeyPressed(KeyCode)Input::IsMouseButtonPressed(MouseButtonCode)Input::IsGamepadButtonPressed(GamepadButton)Input::GetGamepadAxis(GamepadAxis)